First Major DOOM Update Arriving June 30th Glake Riuno June 28, 2016 Gaming News, PC, PS4, Xbox One DOOM had a pretty successful launch back in May, and I’m quite happy to see the title doing so well! With that said, Besthesda is now hard at working implementing further updates to the title, as well as adding in some new stuff to keep the hype rolling. DOOM will be receiving it’s first major update this week, the update is being title “DOOM Update #1”, which pretty much confirms that we’ll be receiving some other sizable updates sometime down the line. This update will be available on Xbox One, PC, and PlayStation 4 on June 30th and is set to include the following: General Added Classic DOOM weapon placement/view model option (all modes) Campaign Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is available through the pause menu once you are loaded into a map via Mission Select) MP Updated weapon balance (live as of June 10, 2016) Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to win the match. (live as of June 10, 2016) Customization UI has been implemented to show all possible unlocks Cross Style option has been added to settings for MP. SnapMap Added Original Author to the map info page Added a timeout for AFK in Lobby Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI Added Enable/Disable to Shootable Trigger Added Sky/Window props Added an auto-rollback to previous version for corrupted maps Improved sorting algorithms for Most Popular map searches Fixes Single Player Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map Fixed freeze when opening weapon wheel at more than 142 FPS (PC) Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC) Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions) Fixed PS4 crash when reloading checkpoint in Foundry Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4) Fixed an issue where the game required Internet access (Xbox One) Multiplayer Fixed crash while experiencing server connection issues (PS4) Fixed crash when a client suspends the game while a lobby loads into a match (PS4) Various cosmetic and gameplay fixes Matchmaking improvements Fix for restrictive NAT types being chosen as dedicated server lobby host Fix for larger lobbies having longer matchmaking times Fix for Player getting left behind if they join a friend as the lobby countdown finishes Bug and stability fixes SnapMap Fixed Asian language font issues Fixed AI pathing error with certain types of props Fixed error where multiple maps share the same Map ID Various map error fixes Various logic fixes Various stability fixes PC-Only Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud Basically, a ton of new things are on the way, along with several bug fixes that should improve your overall DOOM experience. I’ve been holding out on DOOM for quite sometime now. With multiplayer really being my only interest for the title right now, I’ll have to decide if my life has enough room to squeeze in yet another online competitive multiplayer experience.