Were you somewhat interested in the Xbox One, but thrown off the the whole DRM feature? Well, many of next gen Xbox fanatics fans were, as well as most gamer’s in general. In case you’ve been living under a rock, a ton of the backlash Microsoft has been receiving in regards to their Xbox One console, has mostly been because of it’s outrageous DRM features. Some of these things include; the inability to play used games, being required to be online at all times in order to play games, being unable to share disc based games with your friends or family, and more. Yes, it was just has horrible as it sounds. Fortunately, Microsoft did listen to many of the gamer’s cry, and have learned this wasn’t really a good idea from the forefront and has now announced that this feature will be removed. But hell, don’t take my word for it, check out the official statement from Microsoft’s president of interactive entertainment.

 

Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.

 

After reading this, and reading the, what mostly are, great sighs of relief on Twitter and other various social networks, and video game boards, it truly shows that if gamer’s are loud enough, their message will eventually get through to companies. The amount of backlash, and protesting that went on after E3 from people swearing never to purchase the Xbox One, had to have gotten to Microsoft and made them change plans. I won’t even go into discussion about the jabs Sony took at them about the whole sharing games situation. Thankfully, after this announcement, I have decided I WILL be purchasing an Xbox One. With these features gone, it will be a more convenient system for me to own overall. What about you?

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